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The Great Empire is an oligarchy that holds power over much of the central western coast of the continent. The Emperor is claimed to be a direct descendant of Andros Cata I, the Strong, the first Emperor, and one of the original Five that defeated Zulos. The current calendar is based on the year Andros was crowned.
Throughout its 1300-year history, the Great Empire has expanded and contracted according to the whims of war and fate. However for the last 350 years or so the Empire has been relatively stable in a slow decline of power, population, and influence.
The Empire stretches from Ume in the north down through the fertile Manfai Plain down to the Lisban Mountains. The Empire has over 10 million citizens and numerous others that live within its borders. The inhabitants of the Empire are primarily humans of Vichar decent, though there are many other races represented, particularly in the outer provinces.
There are several classes of people in the Great Empire:
The Emperor derives his title from a combination of lineage and political influence. The Emperor is granted his title by the Imperial Peerage. He serves as the unifying ruling figure for the entire Empire. The current Emperor is Nokimos Cata II.
The ruling class of the Empire, the Imperial Peerage is made up of the various descendants of the Cata family line, descendants of various royal houses of the original Southern Realms, royal houses of various conquered kingdoms, and descendants of those elevated from Citizen status into the Peerage.
Citizenship can be earned by anyone serving 10 years in the Imperial Legion or 10 years as an officer in the Militia or Navy, be granted by the Peerage, or inherited. Citizenship can be revoked by the Middle, High, or Special Imperial Court. Citizens can own land and receive the title Holding Lord. Citizens may buy their way out of Militia service. All Citizens are required to pay an annual Imperial land tax for any property their own in addition to any other Provincial taxes levied by their local ruler.
Thralls cannot hold title to land, and are required to perform their Militia service. Thralls pay an Imperial head tax and any Provincial taxes levied by their local ruler. Thralls are required to reside within the estate of a Holding Lord or in their barracks when fulfilling their military obligation, and are subject to their rule. Thralls have very limited rights, but key among these is the right to join the Legion in place of Militia service, thus gaining the right to Imperial citizenship.
The Great Empire recognizes several other governments, and citizens of those governments can reside in the Empire provided they show cause for their residency and pay the appropriate fees and taxes. Such residents must carry identification papers at all times. Other non-residents may apply for temporary visas to travel within the Imperial borders, but these are quite expensive. Non-residents without proper papers are subject to arrest and / or thralldom.
The Emperor rules the Great Empire from the city of Cefa-So. The Empire is sub-divided into twelve main provinces, each governed by a Duke and six city-states each governed by a Prince. The twelve provinces and six city-states are sumarized in the table below.
Region Name | Holder | Location |
---|---|---|
East Shomin | Duke Marco Conazia | The area east of Shomindale, including portions of the Shomin Hills and the Plain of Sefai. |
West Shomin | Duke Galvino Lucio | The area west of Shomindale, including portions of the Shomin Hills and the Plain of Sefai. |
Sosho | Duke Orlo Cata, cousin to the Emperor | The portion of the Sosho Wood controlled by the Great Empire. |
Ninpal | Duke Ernando Romelia | The peninsula that cuts the Bay of Vepal from Seshai. |
Cefa | Duke Flavio Cata, younger brother to the Emperor, heir apparent | The Imperial province surrounding the city of Cefa-so. |
North Manfai | Duke Anasard Conazia | The portion of the Manfai plain that extends northward from the Tal river to the Sosho wood. |
Vepal | Duke Erne Regio | The coastal region along the Bay of Vepal between the provinces of Ninpal and North Manfai. |
Lisban | Duchess Fila Albia | The borderlands that run along the Lisban Mountains, north of Mindor. |
South Lisban | Duke Arto Letan | The borderlands that run along the Lisban Mountains south of Mindor. |
Sholdor | Duke Bertore Albia | The lands east of Cefa along the Cefa-so river. |
South Cefa | Duke Galdo Cata, cousin to the Emperor | The coastal province south of Cefa proper. |
Shoba | Duke Leo Cargio | The southern border lands. |
City States | ||
Ume | Prince Nalish Argen, third cousin to the Emperor | The most northern point of the Great Empire. Ume lies within the Burning, along Land's Edge. |
Shomindale | Prince Caldo Argen, third cousin to the Emperor, cousin to Nalish Argen | Shomindale lies on the border of East and West Shomin. |
Gaiminwen | Prince Leo Cata, younger brother to the Emperor | Gaiminwen is a fortress city that guards the key passes across the Lisban Mountains leading to the Eastern Kingdoms. |
Mindor | Princess Marita Catalia | Mindor is a vast mining city in the Lisban Mountains. |
Sandol | Prince Bramino Cargio | Sandol is the southern-most city of the realm, and is one of the least controlled Imperial cities due to its isolated location. |
Tunlos | Prince Gero Ando | This city lies on the southern borders of the realm. |
The Great Empire is an oligarchy ruled by the Emperor and the Imperial Peerage.
The Emperor holds significant individual power, but his position is granted by the Imperial Peerage and he must cooperate with this body to maintain his position. The Emperor has the following powers of governance:
Traditionally a seven-member council, the Council of the Selected, serves the Emperor. The Emperor appoints the Council as he chooses.
When the Emperor is removed from power for any reason, the Imperial Peerage establishes the Selective Body of the Imperial Peerage to choose a new Emperor. Traditionally the Selective Body is made up of the following members:
The Selective Body is required to meet for nine hours each day so long as there is no decision on a new Emperor. They meet in a special hall of the Imperial Palace in Cefa-so, and during the selection process they are required to reside in the wing of the Imperial Palace reserved for this purpose. No outside communications are allowed, and the Emperor's own Legions insure security. The Emperor must receive at least 70 votes to be confirmed as the new Emperor.
The Emperor is required renew his position each year by appearing before the Council of the Reaffirmation in Cefa-so on the 1st day of Galanesh in a ceremony known as the Visitation of the Peerage. Usually the ceremony is a formality and the Council reaffirms the Emperor, but there have been many instances throughout the history of the Empire when the Council has refused the Emperor's request and voted to establish the Selective Body of the Imperial Peerage. Usually bloodshed and war have followed this event.
The Council of Reaffirmation is made up of eighteen representatives designated by the Consuls of the Peerage plus the designated heir of the sitting Emperor.
The ruling class of the Empire, the Imperial Peerage is made up of the various descendants of the Cata family line, descendants of various royal houses of the original Southern Realms, royal houses of various conquered kingdoms, and descendants of those elevated from the citizenry into the Peerage.
The Consuls of the Imperial Peerage are the twelve Dukes and six Princes of the realm, each holding title to one of the major provinces or city-states of the Great Empire. Most of the Consuls are of Imperial lineage. Consuls serve for life, or until they choose to step down in favor of a designated heir.
The Counsuls of the Peerage have the following powers of governance:
Dukes and Princes generally appoint ministers to aid them in governing their realms. These ministers are usually drawn from the local nobility, clergy and upper classes, and within their own provinces have great influence.
In matters of provincial succession, the designated heir of the former Consul member is generally approved. Should the Emperor disapprove the heir, he may invoke the Peerage Council, who selects a more appropriate heir. The Peerage Council is required to meet in Cefa-so in the Imperial Palace and consists of:
The new Consul member must receive at least 30 votes to be approved by the Peerage Council.
The Imperial provinces and city-states are further subdivided into a number of districts, each ruled by a Baron. Baronial titles are inherited subject to the approval of the ruling Consul of the Peerage. Barons have maintain law and order, collect taxes based upon the laws passed by the Emperor and the Consul of Peerage, and deal with matters involving the Common and Mercantile Courts.
Should a Consul member not approve of a baronial heir, they may invoke a Consul's Meet to select a more appropriate heir. The Consul's Meet consists of:
The Emperor or Consuls of the Peerage may elevate a Citizen of the Empire to the Peerage if they so choose. Citizens are typically elevated for great service to the Empire.
Citizens have specific rights, notably the right to travel anywhere within the Great Empire's borders, the right to trial in the appropriate court, and the right to own land. Citizens may buy their way out of their military service obligation.
Influencial Citizens who are not Members of the Peerage may receive the title Holding Lord, reflecting their position as Citizens of importance. Holding Lords are the chief interface between the Peerage and the Citizens of the Empire, and are often members of the Citizen's Council. Holding Lords are granted estates within the baronies, and manage the Thralls that reside upon therein. Holding Lords deal with the day to day local issues of running the Empire, coordinating tax collection and matters of law and order with the Barons. Many Holding Lords are former Legion officers, and as such have significant military background and ties.
Each Baron appoints Holding Lords as he sees fit. Generally the appointment is for life, but the issuing Baron can revoke it with the approval of his Consul. Rights to estates are not hereditary, though in many cases a Baron rewards loyal families with continued titles to estates within their realm.
Each district has an elected Citizen's Council that represents the community's interests and concerns to the Baron. This council has one member per 500 Citizens within the district, based on the last Imperial census. Any Imperial Citizen may be elected to the Citizen's Council, and once elected, serves a two-year term.
To be elected a Citizen must gather 100 witnessed signatures of Imperial Citizens and pay a fee to register their position on the next ballot. Polls are held annually, with half of the Citizen's Council being elected each year. The election is decided by a simple majority vote within each district, with Citizens receiving the most votes filling available Council seats in order of votes received.
Thralls have few rights within the Empire. Though slavery is illegal in the Empire, Thralls barely qualify as anything but. They are required to live within the lands of their assigned estates or their assigned Militia barracks and have no governmental representation. Holding Lords decide legal matters between Thralls, though if Thralls of more than one Lord are involved the appropriate court must resolve the matter.
The one absolute right Thralls retain is the right to join the Legion instead of performing Militia or Navy service. Thralls may gain Citizen status through military service, but it is quite rare for a Thrall to become a Militia or Navy officer, so their usual path to Citizenship is 10 years Legion duty.
Sanctioned Clergy belong to one of the Sanctioned Religious Orders of the Empire. Sanctified status is reserved for Citizens and Peers, though in certain cases resident aliens may be granted Sanctified status. Sanctioned Clergy have the following additional rights:
Honored Seers belong to one of the Sanctioned Mystic Orders of the Empire. Seer status is reserved for Citizens and Peers, though in certain cases resident aliens may be granted Seer status. Seers have additional rights:
There are three main arms to the Imperial military, the Legion, the Militia, and the Navy. All healthy male citizens and thralls are required to serve a two-year term in one of the branches of the military (though the minimum term of Legion service is 10 years). Citizens can pay a fee to avoid military service, but the cost is high.
The Legion is the professional army of the Empire. There are 36 legions maintained throughout the Empire, a standard legion is made up of about 3200 soldiers and officers. Legionnaires are strictly volunteers, though they must serve a minimum of 10 years once they join. Full citizenship and a stipend are granted to all those who successfully complete their term, and joining the legion satisfies the Empires requirement of military service. Legion officers are only commissioned from the ranks of the Legion itself.
A typical Legion is organized in this manner:
The Legions are broken into five main Armies. Each Army is under the command of a High Marshal, who directs the actions of each of the legions under their command. The High Marshals of the Legion report directly to the Emperor himself.
Army | Legions | Headquarters | High Marshal |
---|---|---|---|
Army of the Emperor | 2 | Cefa-so | Emperor Nokimos Cata |
Army of the North | 9 | Ume | Rodia Malesta |
Army of the East | 11 | Gaiminwen | Vincest Conazia |
Army of the West | 7 | Faidor | Calava Cata |
Army of the South | 7 | Lyme | Miko Chikoto |
The following table lists the various Imperial Legions and the location of their base of operations. Note that in many cases a Legion may be quite distant from their base of operations as duty demands.
Legion | Army | Location | General |
---|---|---|---|
1st | Army of the Emperor | Cefa-so | Fedo Brunesa |
2nd | Army of the North | Ume | Hakeef Mu'adil |
4th | Army of the East | Talnil | Ilardo Oria |
5th | Army of the North | Palos | Dano Ambron |
6th | Army of the Emperor | Cefa-so | Conna Romelia |
7th | Army of the West | Tundor | Enzio Rafanni |
8th | Army of the South | Tunlos | Estefan Brudio |
9th | Army of the East | Mindor | Prio Oria |
10th | Army of the East | Gaiminwen | Dano Akabello |
11th | Army of the West | Faidor | Giovato Pietan |
12th | Army of the North | Dranoy | Kio Nikino |
13th | Army of the West | Shaidor | Luccard Trina |
14th | Army of the South | Sandol | Cesar Rafanni |
15th | Army of the East | Mindor | Orlo Letan |
16th | Army of the East | Gaiminwen | Yuki Chikoto |
17th | Army of the North | Ume | Berto Angeles |
18th | Army of the South | Lyme | Anto Casea |
19th | Army of the East | Resta | Bran Arnazio |
20th | Army of the North | Shul | Dano Tristo |
21st | Army of the South | Soden | Renzo Brudio |
22nd | Army of the North | Ume | Chika Noru |
23rd | Army of the East | Manlos | Gio Romelia |
24th | Army of the North | Yan Ume | Caldo Vina |
25th | Army of the West | Faidor | Arrio Kesmin |
26th | Army of the South | Tunlos | Mari Valda |
27th | Army of the East | Gaiminwen | Flavio Regio |
28th | Army of the North | Yan Ume | Luccard Volo |
29th | Army of the East | Mise | Mario Salina |
30th | Army of the South | Lyme | Val Marola |
31st | Army of the East | Mise | Renzo Trina |
32nd | Army of the North | Yan Ume | Anaso Casea |
33rd | Army of the West | Shaikes | Pio Regio |
34th | Army of the West | Shaikes | Baldo Catra |
35th | Army of the South | Sandol | Tito Sebasti |
36th | Army of the North | Yan Ume | Ilano Colar |
37th | Army of the West | Radree | Juro Casea |
Most citizens serve their required two years of service in the Militia. The active Militia is divided on an area by area basis, with the size of the local Militia determined by the local population and relative importance of the locale. The general structure of the Militia follows that of the Imperial Legions up to the Regiment level, but beyond that it varies depending on local needs.
Officers of the Militia are drawn from the ranks, with commissions being granted for performance or by purchase. Officers that serve 10 years in the Militia are granted citizenship in the Empire. Influential families purchase many officer slots in the Militia, tightly tying the command structure to the local political system. The Consuls of the Peerage have ultimate command over the Militia, but for the most part command at the local level falls to lesser members of the Peerage.
The Militia's primary duty is as a police organization. They are responsible for maintaining order within the Empire. Though Militiamen receive military training, it is not nearly as rigorous as that received by Legionnaires.
Like the Imperial Militia, the Imperial Navy is formed from the conscripted men of the Empire. The Emperor is commander in chief of the Imperial Navy.
The Imperial Navy is organized on a ship and fleet basis, with three major fleets:
Fleet | Admiral | Ships | Base of Operations |
Eastern Fleet | Val Regio | 40 vessels, mostly coastal galleys | Ume |
Northern Fleet | Jiro Kanno | 200 vessels of all types | Shaidor |
Southern Fleet | Baldo Morlo | 150 vessels of all types | Tunlos |
As with the Militia, officers in the Navy are drawn from the ranks, with commissions being granted for performance or by purchase. Officers that serve 10 years in the Navy are granted citizenship in the Empire.
The Navy's primary purpose is maintaining order in the seaways of the Empire. They pursue pirates and smugglers, and perform searches of vessels to insure they conform to imperial sea law.
The Great Empire's code of laws is applied to all people within the Empires bounds.
There are eight courts in the Imperial system, each serving a separate portion of the populace:
This court serves as a court for anyone with a legal complaint that lives within the bounds of the Empire. Each common court is presided over by a judge, who must be a citizen of the Empire. Most major towns have a courthouse where the local judge presides. In the outlying regions judges travel between villages and hamlets, dispensing judgements as they go. Common Court Judges are elected by popular vote and hold office for five years.
The Common Court can dispense judgement on any dispute that does not involve a capital crime (murder, rape, treason, kidnapping). Such judgements are final. Both the plaintiff and the defendant are given the chance to speak their side of the story, and call witnesses. Formal legal representation is not allowed in the Common Court. Any adult may be called to witness in the Common Court. Once both sides have spoken their piece, the judge makes his ruling, and fines and penalties levied. Court costs are paid as the judge decrees. There is no appeal from the Common Court. Any Imperial citizen involved in a case in the Common Court can request the case be moved to the Middle Court prior to the start of the trial.
The proceedings of the Common Court are open to the public, and often serve as a source of entertainment for the local populace. Judges in the Common Court have the right to remove anyone from the court they wish. Attendees who disrupt the Common Court may find themselves charged with contempt.
This court dispenses judgement in cases involving Imperial citizens or capital crimes. The court is presided over by a panel of three judges appointed by a member of the Peerage (the Consuls of the Peerage have the right to appoint judges or designate a member of the Peerage to do so). Judges of the Middle Court serve for a period of five years. Those involved in Middle Court cases can represent themselves, but the court makes advocates available to any that ask. Middle Court trials are held in fixed locations. Plaintiffs and defendants are required to travel to the court's site to attend the trial.
Much like the Common Court, all parties involved in the dispute can speak their part and call witnesses. Any adult may be called to witness in the Common Court. Unlike the Common Court, professional legal council is allowed in the Middle Court, and in capital cases the judge's panel may require it of all parties. Once all parties have presented their cases, the judges meet and agree on a decision based on majority vote. Court costs are paid as the judge decrees. The judgement of the Middle Court can be appealed to the High Court in capital cases. Any noble involved in a Middle Court dispute can request the case be moved to the High Court prior to the start of the trial.
The proceedings of the Middle Court can be open to the public, but the judges panel may close the trial at will. Judges in the Middle Court have the right to remove anyone from the court they wish. Attendees who disrupt the Middle Court may find themselves charged with contempt.
The Mercantile Court resolves all disputes involving trade or guild matters. There is no appeal from the Mercantile Court. The Mercantile Court is presided over by a panel of three judges appointed by the locally sanctioned mercantile guild. Judges serve for three years. Plaintiffs and defendants in Mercantile Court cases are represented by a court appointed advocate, though advocate representation can be waived. Issues which the judges determine fall outside their jurisdiction are transferred to the Common Court. Judgments by the Mercantile Court cannot inflict physical harm, but can strip titles, remove guild affiliation, and levy fines. Decisions of the Mercantile Court are enforced by the sanctioned mercantile guild, with the full backing of the appropriate member of the Peerage.
The proceedings of the Mercantile Court are closed to the general public, but any party involved in the dispute may bring up to nine witnesses to observe the proceedings.
The Ecclesiastical Court rules on all cases involving heresy within the Empire. Each province maintains a single Ecclesiastical Court presided over by a panel of five Consul-appointed judges drawn from the clergy of the Sanctioned Religious Orders. Judges serve for a term of three years. Plaintiffs and defendants in the Ecclesiastical Court are represented by either their own chosen council or by court-appointed council. In any case council must be a member of one of the Sanctioned Religious Orders. The Ecclesiastical Court can hand down any penalty. Only the Emperor himself can overturn the rulings of the Ecclesiastical Court.
The Court of the Magi rules on all matters involving unauthorized use of magic. Each province maintains a single Court of the Magi presided over by a panel of three Consul-appointed judges drawn from the membership of the Sanctioned Mystic Orders. Judges serve for a term of five years. Plaintiffs and defendants may choose representation, or elect to represent themselves. The Court of the Magi can hand down any penalty, however in cases involving a mundane crime, the case is often turned over to the appropriate court for resolution. Only the Emperor himself can overturn the rulings of the Court of the Magi.
The High Court is the ultimate representation of law in the Great Empire. Cases involving a noble are usually resolved in High Court. There are 18 high courts in the realm; each presided over by a single High Judge appointed by the Emperor. High Judges serve for life or until they choose to step down. Plaintiffs and defendants in the High Court are represented by appointed advocates drawn from a pool of advocates appointed by the Consuls of the Peerage or their designated representatives. Judgments in the High Court can inflict any and all penalties deemed appropriate.
Proceedings of the High Court progress in a more formal manner than the lower courts. Witness lists must be provided prior to the beginning of the trial, and the Recorder of the Court enforces formal evidence processes. Proceedings of the High Court may be open to the public as the High Judge decrees.
Decisions of the High Court may be overturned only by the Imperial Court.
This court deals strictly with military matters and only applies to those whose crimes were carried out while they were serving the Imperial Militia, Navy, or Legion. Typically this includes treason, dereliction of duty, failure to obey orders, or other similar offenses. This court has authority to hand down any judgement. A Military Court trial is heard by a panel of three officers, with at least one panel member representing the defendant's branch of the service. The highest-ranking officer of the defendant's service presides over the tribunal. Both the defendant and the plaintiff are allowed representation, generally an officer of the appropriate branch of the military.
Military Court proceedings are closed affairs. Only the tribunal, the defendant, the tribunal, a recorder and each side's representative are present throughout. Witnesses give testimony one by one, and are held in isolation until the trial is concluded.
In extreme circumstances, the Emperor can invoke an Imperial Court to investigate specific events and activities. Generally this court is only created to investigate charges of high treason or other, similar crimes. 4 members of the Imperial Peerage and a High Judge are appointed by the Emperor judge the court, and their findings are presented to the Emperor himself for final judgement.
Note that anyone convicted of a crime and sentenced to hard labor serves their time in one of the Imperial mines or as a galley rower for the Imperial Navy. Furthermore any Citizen that sentenced to hard labor automatically loses Citizenship and enters Thralldom. Members of the Peerage that are sentenced to hard labor lose their title and are reduced to common Citizens.
Typical judgements for assault are:
In cases involving accidental harm, the penalties are often much lighter, particularly if the guilty party shows remorse and offers significant restitution to the victim.
Breaking and Entering, Trespassing, Vandalism, Destruction of Property, Endangerment
Typical judgements in these cases are:
Judgements for this crime vary depending on the court. In the lower courts typically stiff fines are levied. In higher courts, this crime can escalate to treason.
Dereliction of Duty, Failure to Obey a Lawful Order
These crimes are usually handled by the Military Court. Judgements vary considerably depending on circumstance. The Military Court can hand down any penalty, including the death penalty.
Extortion, Financial Delinquency, Fraud, Forgery
The penalties in these cases vary widely depending on circumstance. At a minimum they involve substantial fines and restitution. They can also include hard labor, confiscation of property, and loss of guild status.
Flight from Justice, Interference with an Officer of the Law
Typical judgements for these crimes are:
In cases of flight the original sentence is often doubled.
Heresy can carry any penalty on the books depending on the case. Those found guilty of heresy often face the death penalty.
Kidnapping is a capital crime in the Great Empire. In all cases the guilty party's personal property is forfeit to the victim as restitution.
Use of magic in the commision of a crime falls under the juristiction of the Magi Court, as does the use of magic by a non-Seer. For the most part, criminal action via magic is treated as the crime itself would be, but use of magic by a non-Seer can carry any penalty on the books, including death.
Murder is a capital crime in the Great Empire. In cases of accidental death, this penalty is sometimes reduced to a life sentence of hard labor. In all cases the guilty party's personal property is forfeit to the victim's family as restitution.
Rape is a capital crime in the Great Empire. In all cases the guilty party's personal property is forfeit to the victim as restitution.
Slavery is illegal in the Great Empire. Those found guilty of slavery face:
Any theft where the property stolen was less than 500 GP in value is considered minor theft. Typical judgements in a minor theft case are:
Any theft not judged a minor theft is considered a major theft. Typical judgements in minor theft cases are:
Treason is a capital crime in the Great Empire. In all cases the guilty party's personal property is forfeit to the Imperial treasury. In many cases the criminal's family is reduced to Thralldom as well.
Dueling in the Great Empire is legal provided both parties register with the local authorities and an officer of the Militia, Navy, or Legion is present as witness. Unlawful dueling is treated quite seriously, and fatalities that result from such duels are treated as murder. Typical penalties for those found guilty of illegal dueling:
The crown of the Great Empire is five pointed, each gem topped point representing one of the 5 companions who destroyed Zulos. From left to right they are:
The crown itself is fashioned of gold and inlaid with the platinum images of a dragon bearing a moon and a star, and a lion bearing a burning sun and a sword.
The royal flag of the Great Empire bears the 5-pointed crown of the Empire on a red background. Only the Emperor or his designated representative can fly this flag. The members of the Emperor's family fly variations of this flag.
Order | Deity | Description |
---|---|---|
Knights of the Sun Blade | Somai | Knight's Order - very militant |
Church of Seshai | Seshai | Church - egalitarian priesthood |
Order of Trian | Trian | Knight's Order - devoted to defending the weak |
Greater Church of Light | Various | Church - devoted to Somai, Yeotu, Eria, Seshai |
Brothers of the Silver Hand | Yeo Alos | Monastic Order - contemplative and studious in nature |
Brothers of Umekai | Umekai | Monastic Order - devoted to the study of life and death |
Keepers of Eria | Eria | Church - devoted to lifegiving and healing |
The Bright Companions | Somai | Knight's Order - devoted to order and law |
Brothers of the Foot | Hajba | Monastic Order - wandering explorers and mystics |
Contemplative Order of the Eye | Hajba | Monastic Order - contemplative order dedicated to knowledge for knowledge's sake. |
Night Stormers | Yeo Alos | Knight's Order - dedicated to eradication of the dark orders |
Followers of the Night | Mios | Church - peaceful order worshipping the night aspect of Mios |
Gray Hunters | Sholis | Knight's Order - hunters of all things evil in the wilds |
Keepers at the Gate | Umekai | Monastic Order - handlers of the dead and guardians of graveyards |
Keepers of the World | Eria | Knight's Order - dedicated to preservation of the world |
The Preservers | Yeo Alos | Monastic Order - dedicated to preservation of all things |
Protectors of Yeotu | Yeotu | Knight/Clerical Order - dedicated to Yeotu |
The Scarlet Robes | Zar | Monastic Order - seekers of purity through contemplation of fire |
Sect of the Purple Star | Nomia So | Monastic Order - dedicated to the study of magic. Also a Sanctioned Mystic Order |
Sisterhood of Yeotu | Yeotu | Monastic Order - female order devoted to the healing arts |
The Tiger Brothers | Neemosh | Knight's Order - dedicated to honorable combat |
The Phenoshi | Phenosh | Church - generally watermen and fishermen |
Coins of Dagos | Dagos | Church - dedicated to living a life of pure luck |
Devotees of the Young | Various | Church - worshippers devoted to honoring the minor gods |
Order | Deity | Description |
---|---|---|
The Black Hands | Mios | Secret Society - dedicated to protection of Mios' followers |
The Corruptors | Mios | Monastic Order - dedicated to creating strife among religions opposed to Mios |
Legion of the Corrupter of Souls | Yullic | Cult - dedicated to spreading disease and corruption |
Slayers of the Broken Circle | Yull Nomia | Knight's Order - berserker warriors dedicated to chaos and combat |
Order | Description |
---|---|
Sect of the Purple Star | Monastic Order - dedicated to the study of magic. Also a Sanctioned Religious Order |
Tower of the Four | Scholarly Order - dedicated to magical study. Based in Ume. |
Seers of the Trine | Scholarly Order - dedicated to study of the Mithos |
Keshian Veils | Mystic Order - devotees of the Oracle of Kesh |
Archons of the Silver Eye | Mystic Order - Lyme based. Watch over the remains of Paquin's tower. |
Brothers of the Feared Sun | Mystic Order - Questionable order of battle mages - Emperor Maligos Malagus first sanctioned. |
Order of the Quadrical | Mystic Order - Widespread order dedicated to a variety of magical arts. |
FINI
All material Copyright (C) Mark A. Thomas