Campaign Resources
Terminology
Enclave
Enclaves: I don't think everyone is on the same page so far as size,
stability, and communication. So here's what I think (a bit of this
is rehash):
- An enclave is any group that cooperates for mutual
benefit. They can range from a pack of semi-human mutants with
10 or 20 members up to your own enclave, which is the size of a
modern day town.
- Communications between enclaves is dicey at best, non-existent
at worst. Assuming any kind of cohesive leadership that reaches
across multiple enclaves is a stretch (this has some implications
for The Order, more below).
- Organized enclaves (Villagers up by the tech descriptors on
the web page) are going to be distrustful, perhaps downright
hostile, to outsiders. Defense and survival are paramount. Other
considerations are secondary.
- 80% or more of an enclave's energies are going to be directed
at food production and survival. No food means YOU DIE. No guns
when the mutants come means YOU DIE. Dead people are useless,
except as food to some of the sub-humans out there.
- Did I mention cannibalism? Oh yeah, just did.