Stars - Equipment & Costs

Index

Introduction Characters Equipment Known Space
Setting Ship Combat/Flight Ship Gear Ship Plans
Government People Files

Character Equipment

Armor

Item Cost Ballistic Energy Vacuum Rating Tech Move
Leathers $100 1 0 -- 1 0
Mail $300 2 0 -- 2 -1
Flak Jacket $200 4 0 -- 4 0
Metalweave $600 5 0 -- 6 0
Vac Suit I $14,000 1 1 6h 6 -1
Vac Suit II $20,000 3 2 16h 8 -1
Combat Suit I (R) $400,000 7 3 4h 7 -2
Combat Suit II (R) $1,200,000 9 4 8h 9 -2
Power Armor I (R) $4,000,000 12 6 8h 8 +2
Power Armor II (R) $7,000,000 14 8 16h 10 +4

(R) - Restricted. This armor is commonly regulated / controlled.

Using a Vac Suit safely requires the Vacuum Ops skill. Using a Combat Suit or Power Armor requires the Combat Armor skill.

Weapons

Unarmed
Weapon Cost Range Tech Damage ROF Clip Reload
Unarmed (*) -- Unarmed 1 1d6 2 -- --
Blades
Weapon Cost Range Tech Damage ROF Clip Reload
Short Blade (*) $20 Unarmed 2 2d6-2 2 -- --
Improvised (*) -- Melee 1 2d6-4 1 -- --
Long Blade (*) $100 Melee 2 2d6 1 -- --
Stun-stick (*) $600 Melee 6 2d6 (A) 1 -- --
Unarmed
Weapon Cost Range Tech Damage ROF Clip Reload
Short blade (*) $20 Thrown 2 2d6-4 1 -- --
Grenade $60 Thrown 4 Special 1 -- --
Projectile Pistols
Weapon Cost Range Tech Damage ROF Clip Reload
Antique Pistol $200 Pistol 2 2d6-4 1 1 2
Revolver $300 Pistol 3 2d6-2 1 6 2
Automatic $400 Pistol 4 2d6 1B2 15 1
Recoiless Pistol (*)(R) $1,000 Pistol 6 2d6 1B3 15 1
Gauss Pistol (#)(*)(R) $1,200 Pistol 8 3d6-2 1B5 32 1
Projectile Rifles
Weapon Cost Range Tech Damage ROF Clip Reload
Antique Rifle $200 Rifle 2 2d6-1 1 1 2
Bolt Rifle $400 Rifle 3 3d6-3 1 1 1
Auto Rifle (R) $2,000 Rifle 4 3d6-1 1B2 20 1
Sniper Rifle (#)(R) $2,500 Rifle 5 3d6+1 1 1 1
Assault Rifle (#)(R) $2,500 Assault 5 3d6-1 1B3 30 1
Recoiless Rifle (#)(*)(R) $3,000 Assault 7 3d6 1B5 30 1
Gauss Rifle (#)(*)(R) $3,500 Assault 8 3d6+3 1B8 60 1
Shotguns
Weapon Cost Range Tech Damage ROF Clip Reload
Shotgun $400 Shotgun 3 3d6-2 1 1 1
Double-barrel $500 Shotgun 3 3d6-2 1B2 2 1
Auto Shotgun $700 Shotgun 4 3d6 1 8 2
Needler (*)(R) $1,100 Shotgun 6 3d6+1 1 12 1
E-Pulse (*)(R) $1,500 Shotgun 7 3d6+1 (A) 1 4 1
Goo Gun (*)(R) $1,500 Shotgun 7 1d6+2 (B) 1 1 1
Energy Pistols
Weapon Cost Range Tech Damage ROF Clip Reload
Laser Pistol I (#)(*)(R) $4,000 Pistol 7 3d6-2 1 12 8h (C)
Laser Pistol II (#)(*)(R) $5,500 Pistol 8 3d6+2 1B2 20 4h (C)
Laser Pistol III (#)(*)(R) $7,000 Pistol 9 4d6 1B2 20 4 / 2h (C)
Energy Rifles
Weapon Cost Range Tech Damage ROF Clip Reload
Laser Rifle I (#)(*)(R) $5,500 Rifle 8 4d6-2 1 12 8h (C)
Laser Rifle II (#)(*)(R) $7,500 Rifle 9 4d6+2 1B2 20 4h (C)
Plasma Rifle (#)(*)(R) $30,000 Rifle 10 5d6 1 6 8h (C)
Ammo / Misc
Item Cost Tech Notes
Projectile Ammo (100) $100 2+ (T)
Sniper Rifle Ammo (100) $200 5+ (T)
Recoiless Ammo (100) $500 6+ (T)
Gauss Ammo (100) $750 8+ (T)
Shotgun Ammo (50) $100 3+ (T)
Needler Ammo (50) $200 6+ (T)
E-Pulse (50) $500 7+ (T)
Goo (50) $750 7+ (T)
Silencer (R) $500 5+ --
Laser Sight $500 5+ --
Secure Weapon $2500 8+ Bio-lock on weapon prevents use by anyone other than owner.

ROF - XBY X = standard ROF, Y = burst ROF, roll burst attacks and use best result.

(*) - Vacuum capable.

(#) - Hull threat.

(A) - Non-lethal damage.

(B) - Immobilizing. Reduce movement by damage.

(C) - Weapon cannot be reloaded. It must be charged for the indicated number of hours.

(R) - Restricted. This weapon is commonly regulated / controlled.

(T) - Ammo TL must match weapon TL.

Ranges

The following list summarizes the standard combat ranges.

All weapons have a range profile which determines the base modifiers to targeting rolls.

Profile Close Melee Short Medium Long V Long Distant
Unarmed 0 -1 N/A N/A N/A N/A N/A
Melee -1 0 N/A N/A N/A N/A N/A
Thrown N/A 0 -1 -2 N/A N/A N/A
Pistol -1 0 0 -2 -4 N/A N/A
Rifle -3 -1 0 0 0 -2 -4
Shotgun -2 0 -1 -2 -3 N/A N/A
Assault -1 0 0 0 -2 -4 N/A
Heavy Weapon N/A -2 -1 0 0 -2 -4

General Goods

Every day goods and items. PCs are assumed to have basic goods, clothing, luggage, comm link, and a few personal luxuries.

Note that the tech levels listed are the minimum required to obtain the item listed. Higher tech levels generally provide better / smaller / faster versions of the item.

Item Cost TL Description
Comm Implant (1) $7,500 6+ A subdermal implant with audio and visual nerve connections. Basically a smart phone in your head.
Comp Implant (1) $10,000 7+ A subdermal implant with full computer capabilities on top of comms.
Cyber Eye $25,000 7+ Full eye replacement providing low light vision, zoom and capture capabilities.
Comm Link (1) $500 5+ Smart phone + basic computer in compact form.
Computer $1,000 5+ Portable computer, netbook-sized or smaller.
AV/Data Device (2) $750 5+ Any small data device, data crystal, personal electronics, etc.
Sensor Device (2) $1,250 5+ Any small sensor device, video recorder, binoculars, camera, etc.
Transceiver I $100 5+ Stand-alone communications device. 15 km range. Line of sight / conditions may affect range.
Transceiver II $500 5+ Stand-alone communications device. 150 km range. Line of sight / conditions may affect range.
Transceiver III $5000 6+ Stand-alone communications device. Orbital range. Line of sight / conditions may affect range.
Med Kit $2500 5+ High tech version of the doctor's 'black bag'.
Medical Supplies $250 5+ Consumable medical goods, bandages, medicines, etc. One unit required for each treatment applied.
Unique Medicals (R) $500 5+ Specialized drugs (combat boosts, stims, etc.)
- Foodz $500 5+ 5 day nutritional supplement, still need water though.
- Stimz $500 5+ 2 day stimulants, but leaving you with a need for 8 hours sleep after 2 days.
- Snooz $500 5+ Instant acting sedative, lasting 12 hours.
Cargo Bot (*) $75,000 7+ Semi-autonomous loader bot. Used to load / unload cargo containers.
Repair Bot (*) $55,000 7+ Semi-autonomous repair bot. Used to repair equipment in dangerous / vacuum environments.
Med Bot $50,000 8+ Stationary bot providing medical diagnostic functions and surgical assist to a human medic.
Spy Bot (R) $50,000 8+ Small mobile spy platform generally accessed via a dedicated transceiver link. Provides remote AV feed.
Camping Gear $2,000 4+ Basic camping gear for two people, including tent, sleeping bags, cooking gear, etc.
Survival Gear $500 4+ Garments and equipment for survival in harsh climates / conditions.
Respirator $1,000 6+ Provides protection from harmful atmospheric contaminants.
Toolkit $1,000 6+ Standard toolkit for specific skills.
Thruster Pack (*) $2,000 6+ Zero G maneuver jets. 4h (C)
Generator I $100,000 6+ Power supply capable of recharging all non-weapon devices. Fuel supply lasts 1 month.
Generator II (R) $250,000 7+ Power supply capable of recharging all devices including weapons. Fuel supply lasts 1 month.

(1) - Comm devices assume a local network is available. Comm devices are inter-operable across almost any network.

(2) - Price / item subject to GM approval.

(R) - Restricted. This item is commonly regulated / controlled.

(*) - Vacuum capable.

(C) - Recharged for the indicated number of hours.

Services

What follows are some very broad guidelines to costs of services in the game. These can vary significantly from system to system, or locales within a system. Costs are daily unless otherwise noted.

Food and Lodging (Assumes eating out and hotels)
Service Cost Description
Basic food $15 Cheap meals, a mix of fast food, take-out and convenience stores
Good food $45 Good meals, decent places, bar service
Cheap lodging $65 Cheap hotel, includes comms connect
StarPass $45 Basic room, includes comms connect and basic data
Good lodging $125 Nice room, includes comms connect and basic data, personal services
The Ritz $220 Finest room, includes comms connect, basic data, personal services
Basic Living Expenses (assumes monthly rent and eating in)
Service Cost Description
Monthly/Poor $400 Monthly, just above homeless, SOC: 1
Monthly/Low $800 Monthly, factory labor, SOC: 2
Monthly/Average $1400 Monthly, white collar, SOC: 3
Monthly/Good $2500 Monthly, middle class, SOC: 4
Monthly/High $4000 Monthly, living large, SOC: 5
Monthly/Rich $7500 Monthly, rich, SOC: 6
Data Services
Service Cost Description
Comms connect (1) $5 Hourly rate for basic comms connection (TL 4+)
Basic data $10 Hourly rate for Internet-type data access (TL 5+)
Secure data $20 Hourly rate for advanced encryption required for governmental / corporate level access (TL 5+)
CMP data $100 Hourly rate for access to CMP verified data (TL 7+)

(1) Data access requires a comms connection.