Mark A. Thomas
2272 Cousteau Dr
W Lafayette, IN 47906
Work History
Summary
Sixteen years experience covering broad range of skills:
- Software design and development on a variety of platforms, including
Windows, Windows NT, UNIX, OS-9, AmigaDOS, MacOS, and DOS.
- Software, hardware, and security administration on a variety of
platforms.
- Web site management and development.
- Project management, team leadership, and production scheduling.
- Game design and development.
Senior Software Engineer
August 1999 - present, Breakaway Games, Baltimore, MD
- Primary responsibility for corporate network security, Internet hosts,
and connectivity. Recent projects include building and installing new
corporate firewall, mail and web servers based on BSD UNIX.
- Worked as a software developer on Breakaway's Entropy-based Warfare
Model, which is used by the US Army to simulate 2020 warfare.
Senior Software Engineer
August 1998 - August 1999, pmpro Inc., Washington, DC
- One of two senior engineers with primary responsibility for all
technical aspects of InfoTravel, an interactive travel and
information guide for hotel cable TV systems.
- Responsible for all Internet and Intranet mail and web services,
firewall configuration, systems security, leased line maintenance,
user and server system configuration and maintenance.
- Primary responsibility for managing pmpro's office move, including all
technical, network, and logistical planning.
Technical Director
March 1994 - October 1996, Capitol Multimedia, Inc., Bethesda, MD
- Designed and managed the development of SS Pythagoras, an
action/education game for 9-14 year olds.
- Created a corporate web site for the company.
- Coordinated day to day studio operations.
- Provided technical support for all in-house production systems and
facilities.
- Continued duties as Senior Software Engineer. Additional title work
included development of four MPEG based CD-i game titles.
Senior Software Engineer
April 1992 - March 1994, Capitol Multimedia, Inc., Bethesda, MD
- Provided support and maintenance for in-house CD-i run time library and
authoring tool-set.
- Consulted with sales and production staff on technical aspects of new
title proposals.
- Acted as general technical consultant for all junior title engineers.
- Continued title development responsibilities. Additional titles included
Shark Alert!, MegaMaze, Pinball, and Battleship.
CD-i Title Engineer
February 1989 - April 1992, Capitol Multimedia, Inc., Bethesda, MD
- Responsible for several CD-i titles, including Children’s Musical
Theatre, Stamps: Windows on the World, and Connect
Four. Duties included software design and development, asset management,
technical design consultation with producers, and management of a junior
title engineer.
- Designed, developed, and documented portions of an in-house CD-i run
time library and authoring tool-set.
Computer Scientist
July 1985 - February 1989, David Taylor Research Center, Bethesda, MD
- Led development effort for an interactive shipboard maintenance
information display system.
- Developed prototype interactive system for use in Navy field tests.
- Developed a graphics library for the IBM EGA display.
Independent Projects and Contracts
Independent Contractor
August 1998 - present
- Provided consultation services covering a variety of technical fields
including web and email services, network security, and game
design.
Owner/Operator - Play by Electron Games
October 1996 - present
- Established Play by Electron Games, a company providing play-by-email
gaming services. Handle all aspects of the company operations including game
development, customer service, turn processing, and technical
support. Created all three of Play by Electron Games' current offerings,
Eldritch, Monsters!, and Iron Kings.
Independent Contractor
September 1995 - January 1996, Philips Media Professional, Washington, DC
- Completed the port of two CD-I disc building tools, CDB and MRDB from
the UNIX environment to Windows.
On-line Game Master
January 1994 - September 1994, AUSI, Washington, DC
- Developed virtual locales, scenarios and plots for players of AUSI's
Dragon's Gate product on the GEnie network.
- Wrote an informal technical guide for game masters, describing the game
master's interface to Dragon's Gate.
Independent Developer
January 1988 - July 1988
- Created Metro, a shareware, public transit simulation for the
Amiga. Worked with a partner to design and implement all aspects of the
game.
Education
BS Degree in Computer Science, July 1985, GPA: 3.2/4.0 University of
Maryland, College Park, Maryland
References
Available upon request